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AI Insights · Timothy · January 2022

Top 5 Play Pass Games on iOS in Romania for Q4 2021

Explore the performance metrics of the top 5 Play Pass games on iOS in Romania during Q4 2021. Dive into weekly downloads, revenue, and active users for the most popular titles.

Top 5 Play Pass Games on iOS in Romania for Q4 2021

In the fourth quarter of 2021, the top 5 Play Pass games on iOS in Romania showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.

Sudoku.com - Number Games saw a significant rise in weekly downloads, starting from 426 in late September and peaking at 1.9K by the end of December. Weekly revenue fluctuated, reaching a high of around $55 in mid-October before stabilizing around $27-$33 towards the end of the year. The game also experienced a notable increase in weekly active users, growing from 6.7K to over 10K in the same period.

Touchgrind BMX 2 had varying weekly downloads, peaking at 934 in mid-October and maintaining around 578 by the end of December. Weekly revenue for this game saw a notable spike to approximately $183 in early November, with another peak at $156 in mid-December. Active users showed a slight decline from 3.1K to around 3.2K over the quarter, with minor fluctuations.

Grand Mountain Adventure experienced a remarkable increase in weekly downloads, starting from 197 in late September and surging to 1.6K by mid-December. The game’s weekly revenue peaked at around $89 in mid-December, with consistent performance around $81-$85 towards the end of the year. Weekly active users rose significantly from 2.4K in September to an impressive 4.3K by mid-December.

Jigsaw Puzzles - Puzzle Games had steady weekly downloads, starting at 28 in late September and peaking at 387 by the end of December. Revenue for the game saw modest peaks, reaching up to $40 in late September and stabilizing around $9-$13 towards the end of the year. The game’s active user base grew from 1.4K to 2.3K during the quarter.

LEGO® DUPLO® WORLD maintained consistent weekly downloads, with a slight peak at 304 in late November and around 240 by the end of December. The game’s weekly revenue saw a high of approximately $380 in mid-October, stabilizing around $254-$275 towards the end of the quarter. Active users for this game increased from 760 to 938 over the same period.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022